Review: WAR
Ad Sanctum,This will be my first piece for the news letter, so please be kind to me, as I am not an experienced writer.
What I will be writing for this month is a “review”. I will be writing about Warhammer online (WAR) but from a DS gamer perspective. If you don’t like reading just skip to the end for the summary.
WAR has been describe as; “A game still in beta”. Which unfortunately pretty much sums up the technical side of it. The game has a lot of bugs still and the end game needs a lot of tweaking.
There is also no walk or sit function and all the English Europe RP realms are down due to lack of people interested. The game lags even on high end machines and if there are more than 50+ people participating in a fort siege you will have low fps. You can have up to 200 and more people battling at a city.
The games PVE content leaves a lot to be desired, the quests are very simple and very straight forward with no major twists in the plot. There is some humor in the game concerning the quests but this is rare and far between.
What the game does bring to the table it brings it flawlessly, this game is a no grind game what so ever, you won’t have to kill 50 lions in hillsbrad to get your quest item, as quest items drop immediately from the correct quest mob. The only thing you could call grinding is the fact that you need to level up a character from rank (level) 1 to 40 and then you have Renown rank (rr) which goes up to 80. RR is needed for high end items, the higher your RR the better items you can wield and you get additional bonuses with the higher RR.
During your play, you will find your self moving from questing to doing scenarios (a BG for the WoW’ers) then to open realm versus realm battles, where there are no rules just organized chaos, you will either be battling it out on the open plains or on top of a keep.
I lead a warband(24 people in a party) to take over a keep, we took the keep with little resistance but before we could celebrate, the scouts we sent out spotted a huge mass of Destruction (the opposing force[Destruction VS Order]) heading our way. What ensued was amazing, frankly. The battled raged outside the keep at the doors and walls for over an hour as they tried to break the door down using battering rams, ballista’s and all sorts of magic. Eventually they succeeded and were inside the keep, our force stayed in the Lords room defending the lord, this carried on for another hour, when eventually destruction just had enough and retreated, licking their wounds.
That is what the game is about, you battle the enemy using tactics and your fellow players as each class is designed to do a specific thing (of course classes are flexible but some are better at one thing than another) the tanks form the impassable wall with high Hp and medium damage protecting the squishies, alongside the tanks are the medium amour MDPS class whose damage is high, what they would do is to slay anything that gets past the wall, behind all this you get the squishies, the healers and the RDPS, the RDPS are essentially an glass cannon. A couple of blows from a Choppa, with his abilities at max damage and good bye RDPS.
The beauty of this game is that superior tactics, a team of skilled players will beat a force that is twice as large as yours. This game is not about every man for him self, if you think that you can become some sort of superior ninja rogue ganking any and everything you see, you will be sorely mistaken.
The game does need a lot of work still but it has a lot of potential, if you like PVP and hate grind, then this game is for you as it is based around PVP completely with a no grind element.